![]() ZBrush IMM Brushes - Embroidery Stitches Set 1 - 3D Model (I should mention that the Satin Stitch is based on an idea by dmitry7365 in his thread… it helped me get the look I wanted…my original ‘Satin Stitch’ looked more like a ribbon, as I couldn’t figure out how to taper the ends, until I studied hos posting with screenshots of his work.) Meant for high poly detail work, since I usually do still images and am not concerned about poly count, they could probably be baked down for low-poly work, I suppose. They are probably (quite!) crude and could stand touching up by an expert, but (IMHO) for a beginner, they look just like the real things. I have come up with a number of Inssert Mesh brushes that recreate embroidery stitches. I usually work with Marvelous Designer, making garments, but have been exploring ZBrush for making the decorations for them. My first contribution to the ZBrush community: ![]() IMM is a huge topic though, and we’ve barely scratched the surface of what can be done with it.(I thought I had these posted a long time ago to this thread, but…guess I failed to do so! Sorry 'bout that!) ![]() You can constrain the new mesh to its original size by using the CTRL key. Once dragged out, use the space bar to move the position of the inserted mesh. Pick another part and drag again to insert it. This brings up a pop-up menu with anything else this IMM brush has to offer. ![]() Very handy! Try it out with the IMM Parts brush: draw an object, enter edit mode, use the shortcuts B-I-A to select the brush and drag to insert a default button on your object. Imagine a brush that inserts buttons: there may be more than one button style one might need, and such styles could be stored in the same IMM brush. IMM stands for Insert Multi Mesh, and such brushes can be created with several geometries under the hood. ![]() Some of the default brushes are named IMM in the brush menu, but you can get dozens of others from sites like (check it out – they’re phenomenal). Several brushes in ZBrush insert 3D meshes into your object rather than sculpting it. ![]()
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